Almost forked

While An prepared the presentation about Constant & Lab2Lab for the Marginalia team, Dorothé & Lot had been spending a day working without objscrs, imagining yet another emergency score.
Some in between shots:

On Monday 4th July we were all four present in BH: Dorothé, Matthias, Lot & An. We decided to play, whatever machines we had to use for it. It was An’s last day. She promised to write a ‘testimony’ about her stay in BH that would somehow be integrated in the final presentation.
Here it is: http://www.adashboard.org/coLAPseKoDe_games/marginalia/almost_forked.html

‘IR’ & ‘PS3 Eye camera’

We were very happy with the proposal of Andre to costumize their webcam sowe could use a usb camera at Suspensa.

The manual seemed easy:
http://nuigroup.com/forums/viewthread/4189/

The work was fun, dixit Pedro & Andre

But… Read More »

@ circus Suspensa

With the help of Marginalia+Lab Dorothe visited a lot of different work spaces in Belo Horizonte; one was not high enough, another was only available 2 x 3hs/week. In the end she chose the theatre in construction of the circus company Suspensa. They are situated in a charming ‘red’ village at 30 minutes by car from the city.

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Camera?

Pierre left Brasil when An arrived, leaving the machine in a fine & properly functioning state. But it seemed he had taken his particular karma with him, because when Dorothe & An tried to boot the machine with objscrs, the camera stayed liveless.

>>> freeglut (openframeworks): OpenGL GLX extension not supported by display ‘:0.0′ Read More »

4 new ways of tracking

The participants of the Workshop Motion Tracking Traces imagined collectively different ways of representing the tracking. They made annotations of their ideas that Pierre introduced as literally as possible into the code.
Thanks to all the participants and to Pierre who burned his brain!! Read More »

Motion Tracking Traces – Workshop- 16,17,18/06

INPUT
Motion tracking is based on the analysis of differences between images in a video input. We’ll propose an exploration of how these differences are built in OBJSCRS, then trace new paths from the video input to the actual motion tracker.

OUTPUT
Often kept as an internal object in motion tracking applications, the resulting data structure of the tracking process will constitute the subject of the second part of the workshop. We’ll build visualizations out of this data structure, whether on screen or in any other possible form.

EVENTS
At this point, we’ll play with the specific way the program deals with event triggering by means of scores. OBJSCRS offers a large variety of possible responses to motion tracking, using it to trigger different features, from video overlay to arithmetic operations. We’ll dedicate this last part of the workshop at writing new scores, and possibly new objects, which will be played by the program in interaction with attendees.

“June Meeting” at Marginalia+Lab

Pierre et Dorothé présentent le projet !Co LAPse KoDe  ainsi que le déroulement et but de la  résidence à Belo Horizonte

“June Meeting” at Marginalia+Lab. Saturday 11 at 4pm.

Le mot est passé maintenant nous espèrons découvrir et travailler avec des programmeurs, chorégraphes, conteurs, musiciens, artistes visuel,.. Locaux. Let’s see .

See the video of the livestreaming if you missed it!!

Try-out Kinect

We had fun trying out the Kinect in the Constant’s office, Rue du Fortstraat and De Pianofabriek. In the end we decided to stick with our classical surveillance camera for this project !CoLAPseKode. Read More »

Score Patio & Stage in De Pianofabriek

With the new objects grab & anim we created the following score. It goes with a small script and is best executed it with the residents of the house.

0/ video on stage – player 1 moves inside the imagined picture of the patio – grab stage_

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Update manual

The one and only manual of objscrs dated from December 2009, so with all these changes and the perspective of the public workshops in Belo Horizonte, we spent some time to update the manual.

You can find it here: http://www.objscrs.org/downloads.
It also includes info on the new settings format and some of the new objects, body_route, route, body_age, osc_in, etc.